Troll Warbanner
Wizards have gleaned much experience from the world around them. More devoted to their tribe and arts, they are able to conjure a myriad of artifacts into their bare palms, using their memories and imagination solely. People say that their curse will always find its mark. Rumours even tell of them protecting their allies in a mystical aura, weakening the foe's attacks.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. Adjacent units of the same allegiance have their resistances increased by the sole presence of this unit.
Information
Advances from: | Troll Shaman |
Advances to: | |
Cost: | 58 |
HP: | 64 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Troll Warbanner |
Abilities: | regenerates, shields |
Attacks (damage - count)
banner melee | 11 - 2 impact | ||
flame blast ranged | 11 - 3 fire | magical | |
chill sphere ranged | 9 - 3 cold | magical |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 20% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |